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Onmyoji Arena

Jade
Jade

Jade is the premium currency in Onmyoji Arena. Used to summon new Shikigami (characters), buy exclusive skins with animations, seasonal battle passes, progression materials, and limited cosmetic packs. Jade is the only fully premium currency in the game — everything else comes via free progression.

⚠️ Jade top-ups work reliably for Android accounts. iOS accounts may experience delays or processing refusals — keep that in mind before paying.
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60 Jade
Temporarily unavailable
60 Jade
300 + 15 Jade
Temporarily unavailable
300 + 15 Jade
680 + 35 Jade
Temporarily unavailable
680 + 35 Jade
1280 + 70 Jade
Temporarily unavailable
1280 + 70 Jade
3280 + 210 Jade
Temporarily unavailable
3280 + 210 Jade
6480 + 420 Jade
Temporarily unavailable
6480 + 420 Jade

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Game Instructions

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📌 Find your User ID in-game: open Onmyoji Arena → in the Game Lobby tap your avatar in the top-left corner → go to the «My Page» tab → tap the QR icon. Your User ID will appear — the unique identifier of your account. 🔹 Copy it exactly, no spaces. 🔹 The User ID is public data, so it's safe to share for top-ups. Some platforms also ask for your in-game Character Name alongside it.
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📌 At checkout, enter your User ID. The operator processes the top-up through the a reliable supplier system — Jade lands on your account balance within 5–15 minutes during working hours (up to 30 minutes per a reliable supplier SLA). 🔹 Jade is credited straight to the balance — no in-game mailbox involved. ⚠️ a reliable supplier runs through Google Play Billing, so top-ups work reliably for Android accounts; for iOS accounts there may be occasional delays or processing refusals — keep that in mind before ordering. ⚠️ Verify the User ID BEFORE paying — a wrong ID delivers Jade to someone else's account, and refunds are not possible.

FAQ

Buy Jade for Onmyoji Arena: packs, amulets and the seasonal Battle Pass

Onmyoji Arena is a 5v5 mobile MOBA from NetEase Games, a spin-off of the 2016 card-based gacha RPG Onmyoji. The shikigami, the Heian-era lore, the Japanese mythological setting and the original voice cast all carried over from the RPG, which is a rare case of a mobile MOBA inheriting an existing universe rather than building one from scratch. As of early May 2026 the live build is 3.320.0, sitting between the 8th-anniversary Season S32 (which kicked off on 26 December 2025) and the rollover into S33. Jade is the only premium currency in the game and powers summons, shikigami skins and the Battle Pass.

  • Buying Mystery Amulets for SR / SSR / SP shikigami summons
  • Activating the Base Battle Pass (380 Jade) or Premium Battle Pass (660 Jade)
  • Exclusive shikigami skins, priced from around 388 up to 4,880+ Jade
  • First-purchase bonus of +15 / +35 / +70 / +210 / +420 Jade, once per denomination
  • One-way conversion into in-game Coins (no reverse exchange)
  • The Permanent Jade Pouch and seasonal event bundles inside the in-game shop

A spin-off from Onmyoji RPG: what that means for the gacha

Onmyoji Arena and Onmyoji RPG are two separate products from the same publisher with separate accounts and separate gameplay, but a shared universe — the shikigami roster, character bios, voice work and art style all moved over from the RPG. As a result the summon system is also inherited from the card gacha rather than designed for a MOBA. There are four amulet types: Broken Amulet only rolls N (87%) and R (13%) and is farmed for free through daily quests; Mystery Amulet and AR Amulet share the premium table at R 78.75% / SR 20% / SSR 1% / SP 0.25%; pulling directly with Jade follows the same premium odds. A single summon costs 100 Jade per pull, with a roughly 9% discount inside a 10-pack, so an amulet works out to about 91 Jade in bulk. SP is the rarest tier — at a 0.25% base rate, it is the reason most players save up Mystery Amulets ahead of a new banner.

Jade and Coins: a two-currency model with no reverse exchange

The economy here is short but unusual. Jade is the premium currency you buy with real money. Coins are the soft currency you earn from matches, daily quests and achievements, and they pay for standard shikigami and some progression bundles. There is a one-way conversion between them: Jade can be traded into Coins at the in-game rate (roughly 1 Jade for 10 Coins), but Coins never go back into Jade. In practice, players rarely bother — Coins farm fast enough on their own. That gives Arena a different shape from Genshin or HSR: there is no symmetric premium/free pair, and Jade is spent almost exclusively on gacha, skins and the Battle Pass.

The 120-pull pity and the uncollected guarantee

Arena's pity is borrowed from core Onmyoji: an SP/SSR is guaranteed within 120 summons on the Mystery / Jade-direct / AR pool. On top of that, the first SP/SSR you pull on a new event banner is locked to the uncollected pity, meaning it will be a shikigami you do not yet own. Special summon events also run a chance-up mechanic: once the uncollected effect resolves, the SR-and-up rate ramps from 4% upward, capping near 20% at around 500 summons on the same banner. This is not the HoYo-style 50/50 — there is no "losing to a standard 5-star" outside of the rate-up window, but there is also no hard split that protects you, so saving Mystery Amulets ahead of a desired SP release is the usual play.

Battle Pass and the Permanent Jade Pouch are not a monthly sub

Arena's seasonal pass runs for two to three months (a quarter, not a single version) and tops out at level 200. The Base Battle Pass costs 380 Jade and unlocks the main reward line; the Premium Battle Pass at 660 Jade adds +20 levels, a limited avatar frame, the season's exclusive BP shikigami skin, return effects, broadcast themes and early access to the Season Rank Skin: Superior. With moderate activity, the premium tier returns part of the Jade through progression. Note that the BP does not auto-renew — it has to be repurchased every season, so this is not a Welkin Moon or Inter-Knot Membership equivalent.

A separate SKU is the Permanent Jade Pouch at 666 Jade. This is not a subscription — it is a one-off purchase with a permanent effect: starting the day after the buy, the account drips around 10–15 Jade per daily login indefinitely. It pays for itself in roughly two months of consistent logins and keeps yielding Jade after that. The Brawl Games catalogue lists Jade denominations themselves; the Pouch is then bought inside the game with the topped-up balance.

The 60-Jade pack and what +15 / +35 / +70 / +210 / +420 actually mean

NetEase uses the same Jade ladder across NetEase Pay, a reliable supplier, SEAGM and Codashop: 60 / 300+15 / 680+35 / 1280+70 / 3280+210 / 6480+420. The smallest 60 Jade pack ships without a bonus add-on — it is the trial SKU, useful for confirming that User-ID delivery actually lands on your account before committing to a larger pack. The +15 / +35 / +70 / +210 / +420 figures on the upper packs are not a recurring bonus on every buy — they are the first-purchase bonus, granted once per denomination per account. Buy 300+15 the first time and 315 Jade hit the wallet; buy the same 300 pack again and only the base 300 arrive. Resets do happen, but only inside major campaigns — the December anniversary, Lunar New Year and one-off top-up events. This is not a regular X.0-style refresh like Genshin runs.

Global vs China (决战!平安京) and the shuttered KR channel

Arena ships in two structurally different builds. The Global app holds the Asia server (SEA, Japan, HK/MO/TW) and the World server (NA, EU, LATAM and the rest), with progress synced through NetEase ID across iOS, Android and PC emulators. The Chinese version — 决战!平安京 (Juézhàn! Píng'ān Jīng) — is a separate APK, a separate account and a separate shikigami roster: NetEase prioritises the CN build, so most IP collaborations launch there first and a chunk of them never reach Global. Jade bought on Global cannot land on a CN account and vice versa. The Korean download portal closed on 3 January 2024 — that is not a server shutdown but a deactivation of the KR channel: existing players continue on International while new KR sign-ups are no longer possible.

User ID and Character Name: a delivery flow that is not Genshin's

The in-game ID is an 8- to 10-digit number reachable via avatar tap → My Page → QR icon. a reliable supplier processes Jade on the User ID alone, while SEAGM explicitly asks for both the User ID and the Character Name (in-game nickname). That two-field check is specific to Arena — Genshin, HSR and ZZZ all settle for a single UID. The User ID and the region are not changeable; cross-platform play covers iOS, Android and an Android emulator on PC (BlueStacks / MEmu / LDPlayer / NoxPlayer / MuMuPlayer), since Arena does not ship an official PC client. Top-ups via a reliable supplier flow through Google Play Billing, which is one reason Android accounts tend to clear more cleanly than iOS for players in regions where the official store has limited card support.

Japanese mythology and four distinct game modes

The setting is Heian-Kyo, the 9th–12th-century capital of Japan, populated by yokai and spirits from the Onmyoji universe. The roster pulls in Kuko and Seimei, Ibaraki-doji, Tamamo-no-Mae, Yasha, Kaguya, Izanami and dozens more, each with the biography that the RPG already wrote for them. On the gameplay side Arena runs four modes: a classic 5v5 MOBA; a 3v3v3 Battle Royale across three teams (the first to 30 shikigami kills wins); Mahjong Chess, an auto-chess mode with two phases (preparation and battle) where race-and-type synergies matter; and Shikigami Defense, a co-op tower-defense layer. The 3v3v3 format is an original NetEase design with no direct equivalent in the major mobile MOBAs. Another economy detail worth flagging: Arena has no paid runes at all. The Onmyodo system (four preset loadouts plus a 9-slot hexagram unlocked at account level 12) is fully free, and it is the central anti-pay-to-win mechanic that distances Arena from League of Legends.

How to top up Jade through Brawl Games

  1. Open Onmyoji Arena, tap the avatar → My Page → QR icon and copy your User ID.
  2. Note your Character Name as well — some checkout forms ask for both fields.
  3. On the product page, pick the Jade denomination you want from 60 up to 6,480.
  4. Enter the User ID (and Character Name when the form requests it) and complete payment.
  5. Wait for delivery — Jade lands in the account wallet on the matching User ID; no login is needed.

Three nearby shelves in the Brawl Games catalogue are worth flagging: Mobile Legends: Bang Bang — Arena's direct rival in mobile MOBA, also 5v5 with Diamonds and Player ID delivery, no login passed across; Honor of Kings — Tencent's eastern-mythology MOBA, 5v5 with Tokens as the premium currency and the same UID-style top-up flow; League of Legends: Wild Rift — Riot's mobile take on LoL with Wild Cores, the closest western-design 5v5 cousin to Arena's gameplay.

The Brawl Games catalogue carries all six standard Jade denominations — 60, 300+15, 680+35, 1280+70, 3280+210 and 6480+420. Checkout requires the User ID (and a Character Name on certain storefronts); payment is accepted from Russia and the CIS. The on-site chat is open before checkout for questions about a specific pack or order status.