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Slam Dunk

Points
Points

Points are the premium currency in Slam Dunk: The Strongest Team. Used to buy contracts with legendary characters (Sakuragi, Rukawa, Mitsui, Akagi, etc.), skins, resource bundles for progression, seasonal battle passes, and exclusive sets. Catalog denominations have unusual formats (1.18, 1.65, 2.36 Points, etc.) — these are regional price conversions.

⚠️ Always verify your User ID before payment — it is shown in account settings. A wrong ID sends Points to a different account, refunds are not possible. Fractional Point tiers (1.18, 1.65, etc.) are regional price conversions, not catalog errors.
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1.18 Points
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1.18 Points
1.65 Points
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1.65 Points
2.36 Points
Temporarily unavailable
2.36 Points
4.72 Points
Temporarily unavailable
4.72 Points
7.08 Points
Temporarily unavailable
7.08 Points
9.45 Points
Temporarily unavailable
9.45 Points

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Game Instructions

1
📌 Find your User ID in Slam Dunk: open the game → tap your profile icon → the User ID is shown in account settings. 🔹 Copy it exactly, no spaces.
2
📌 Enter the User ID at checkout. The operator processes the order through a reliable supplier — once it lands you exchange the Points for Vouchers inside the game's recharge section. ⚠️ The fractional Point denominations (1.18, 1.65 and so on) are normal — they map directly to the supplier's local-currency price tiers, not in-game values.

FAQ

Buy Slam Dunk Points: how the exchange into Vouchers works and why the denominations look fractional

Published globally by DeNA Hong Kong Limited, SLAM DUNK from TV Animation is not a shōnen gacha-RPG — it is a real-time 3v3 PvP basketball game with manual passing, shooting and block-shot timing. There is no auto-battle. The Global server launched on 25 November 2020 as a licensed adaptation of the 1993–1996 Toei Animation anime, with creative oversight from manga author Takehiko Inoue. Five years on, in spring 2026, the project is still receiving regular patches on iOS and Android. The roster is fully canon — Sakuragi, Rukawa, Mitsui, Akagi, Miyagi and players from rival schools — and there is no official Russian or English translation effort beyond the existing Global English client.

  • Pulls on Contract banners for Shohoku and rival-school characters
  • Skins, seasonal bundles and cosmetic items
  • Star-up shards for already-rostered players
  • First-recharge bonuses inside the in-game store
  • Limited banners such as Skinhead Sakuragi or the Kainan Super Rookie Gacha

Points are a reseller SKU, not an in-game Slam Dunk currency

This is the single most important thing to understand before buying. Points are not a currency inside Slam Dunk Mobile. They are an intermediate SKU marker issued by a reliable supplier, the authorised DeNA reseller for the global market. The flow is: pay for a Points pack at the reseller, open the in-game recharge section, then exchange those Points for Vouchers, which are the actual premium currency of the game. The rough conversion sits around 1 Point to 1.5 Vouchers, with the exact figure varying by pack and region. So when the catalogue shows an odd-looking number, that number maps to a specific in-game Voucher pack rather than to a strange unit of basketball cash.

Why the 1.18, 1.65 and 2.36 denominations are not a bug

The Points ladder runs from 1.18 to 708.41, with steps at 1.65, 2.36, 4.72, 7.08, 9.45, 11.81, 23.61, 35.42, 47.23, 70.84, 118.07, 236.14 and 472.27. The fractional values are deliberate. a reliable supplier builds packs based on local retail pricing in USD, HKD, SGD and MYR, then converts those into reseller units, so each odd-looking number corresponds to a real, fixed Voucher pack at a specific local price. The in-game Voucher ladder itself is straightforward — 50 Vouchers for the minimum tier and the usual climb at $4.99, $9.99, $19.99, $49.99 and $99.99 and beyond.

Five currencies live inside the client

Slam Dunk Mobile keeps five separate counters running in parallel, and it helps to know which one does what.

  • Vouchers — the premium currency. Spent on Contract pulls, skins and seasonal bundles, and the only counter that real money tops up via the Points → Vouchers exchange.
  • Diamonds — a quasi-premium counter handed out from events and achievements, sometimes bundled inside paid packs, used for speed-ups and conversion into B-Coins.
  • B-Coin — soft currency for everyday training and consumables, not directly purchasable.
  • PVP Coin — earned in ranked and casual PvP and spent only in the dedicated PvP shop on skins and customisation.
  • Shards — character shards used for star-up and ability-rank growth on units you already own.

A standard banner Contract typically costs 60 Vouchers per single pull and 600 Vouchers for a ten-pull, with no discount on the multi. Public SSR rates and pity thresholds for Slam Dunk Mobile have not been documented officially, so planning a target with a buffer makes more sense than trusting numbers floating around social media.

Match modes and two-month ranked seasons

The game is built around skill play. Modes split into 1v1 "bullfighting", 2v2 team, 3v3 half-court (the core ranked mode), 3v3 full-court, and a separate 5v5 full-court that is single-player against AI, not PvP. If someone advertises Slam Dunk as a competitive 5v5, that is wrong — fives only exist against bots. Ranked play sits on 3v3 half-court with three-minute matches, and a season runs for two months before ranks reset and seasonal rewards drop. The nine-tier ladder, from "Strong Bench Player" up to "SLAM DUNK", is a direct nod to the high-school basketball pecking order from the manga.

A roster pulled straight from the canon

Unlike most anime gacha titles, Slam Dunk Mobile has no original agents. The SR and SSR pool is the canon roster from the manga and anime. Shohoku is the core five — Hanamichi Sakuragi (#10), Kaede Rukawa (#11), Hisashi Mitsui (#14), captain Takenori Akagi (#4) and point guard Ryota Miyagi (#7). Rival schools include Ryonan with Sendoh and Aida, Kainan with Maki, Jin and Kiyota, Shoyo with Fujima, plus Takezato and Tsukubu. Part of the voice work was recorded with the original Japanese seiyu from the 1993–1996 anime under the Toei Animation licence, with separate Traditional Chinese and Korean dubs for the regional servers.

Global, TW, CN and KR servers do not migrate

The game is split across four separate servers: Global (North America, Europe, Oceania and parts of Asia/SEA, English client), Traditional Chinese for Taiwan and Hong Kong, a separate Simplified Chinese service operated by DeNA China, and Korean. Each region runs its own APK and store listing, and account migration between them is not supported. On Global, the User ID lives in the in-game profile card and acts as the public identifier for top-ups. Catalogue delivery uses that ID — no login needed, since the reseller never touches the account credentials.

How to place a top-up

  1. Open Slam Dunk Mobile and copy the User ID from the profile card.
  2. Pick a Points denomination from the catalogue — anywhere from 1.18 to 708.41.
  3. Enter the User ID and choose the server (Global / TW, HK / CN / KR).
  4. Confirm the data and complete payment.
  5. Once Points land, open the in-game recharge section and exchange them for Vouchers.

If skill-based PvP and licensed-IP rosters are your thing

  • Pokemon Unite — a 5v5 mobile MOBA built on a licensed anime IP, also without auto-battle, with match outcome down to player skill.
  • Honor of Kings — real-time PvP with manual control and no auto-battle, comparable in match feel.
  • One Punch Man: The Strongest — another licensed-anime title that tops up via a reliable supplier and a User ID, for fans collecting canon rosters.

The Brawl Games catalogue lists all fifteen Points denominations for Slam Dunk Mobile, from 1.18 up to 708.41. Checkout only requires a User ID and the server; payment is accepted from Russia and the CIS. Slam Dunk Mobile is not the same project as "Slam Dunk: A New Beginning" — those are separate games with separate support channels. The on-site chat is available before checkout for questions about a specific pack or order status.