Buy Tokens for Honor of Kings: packs, Weekly Cards and Honor Pass funding
Built by TiMi Studio Group and published globally by Level Infinite, Honor of Kings is a 5v5 mobile MOBA with three lanes, a jungle and 15-20-minute matches. As of May 2026 the Global version carries more than a hundred heroes and sits in the early window of Season 15, following the March 2026 "Flow" Update that rewrote the meta with physical pierce buffs for AD carries and junglers plus CC duration nerfs. Tokens are the premium currency that pays for skin purchases, Honor Pass activation and Point Draw pulls on mythic skins.
- Heroes priced at 588 Tokens (or 294 during the first-week release discount)
- Epic skins at 888-1388 Tokens, Legendary skins at 1688-2888
- Honor Pass activation: Elite (388 Tokens) or Deluxe (988)
- Point Draw for mythic skins with a 20,000-Token hard pity
- Publisher first-purchase bonus on every denomination
- Standing publisher bonus (~10%) added on top of every base pack
Honor of Kings is not Wangzhe Rongyao and not Arena of Valor
This is the most important fork before topping up. Honor of Kings Global (Level Infinite, launched 20 June 2024 for NA/EU/JP/KR/LATAM/SEA, with CIS and MENA going live earlier on 21 February 2024) is its own product. ็่ ่ฃ่ / Wangzhe Rongyao (Tencent, November 2015) is the mainland China title with a separate account, content roster, currency and storefront โ it requires a Chinese phone number and WeChat, and Tokens bought through Global services do not credit there. Sitting alongside both is Arena of Valor (2016), a Western adaptation built on the same engine but with its own account system and Vouchers instead of Tokens. Before June 2024 AoV was the only "global" version of the IP; today these are three independent products.
Six currencies and how to read Token denominations in the catalogue
The Honor of Kings economy runs on more than six parallel currencies โ unusual for the mobile MOBA genre. Tokens are the only premium currency and the one bought through Midasbuy, Codashop or UID services. Starstones drop from match wins, dailies and missions and are spent on heroes and Arcana. Diamonds are a freemium currency from achievements and Daji's Gift. Coupons carry discount semantics, but mythic skins such as Yango or the LNY 2026 line cannot be paid for with them โ calling Coupons a soft alternative to Tokens is wrong. Dragon Crystals exist only inside Dragon's Hoard and cannot be bought with money. Honor Points and Jade Points feed Jade Draw (60 Diamonds or 500 Starstones convert into 60 Jade Points). Tokens are the only currency the Brawl Games catalogue ships, because they are the only one with an official top-up channel.
The denominations themselves read as "80 + 8", "240 + 17", "4000 + 400" and so on. The number after the plus sign is not first-purchase marketing โ it is a standing publisher bonus of roughly 10% that Tencent stacks on every purchase, first or hundredth. The full ladder reads 80+8, 240+17, 400+32, 560+45, 800+65, 1200+108, 2400+216, 4000+400, 8000+800. Layered on top of that, the publisher's first-purchase bonus doubles the base of each denomination once. So a debut buy on "80 + 8" lands as 80 (base) + 8 (standing bonus) + 80 (first-purchase bonus) = 168 Tokens. The first-purchase bonus is tracked per denomination and does not auto-reset.
Weekly Cards: a 7-day cycle, not a subscription
Honor of Kings has no 30-day premium-currency subscription in the style of Genshin's Welkin Moon or ZZZ's Inter-Knot Membership. Two 7-day SKUs occupy that slot, and neither auto-renews. The Weekly Card grants roughly 80 Tokens plus a 100-Token voucher up front, then 15 Tokens and a guaranteed chest each day โ about 185-220 Tokens per week plus materials. Weekly Card Plus is a different SKU rather than a tier upgrade: 240 Tokens immediately and 20 Tokens daily across seven days (140 over the week). The total works out to 380 Tokens per cycle plus an exclusive reward bundle. The login condition matters โ miss a day and the 20 Tokens for that day are gone, with no make-good. The first-purchase x2 bonus does not apply to Weekly Card Plus.
Honor Pass: a 90-day season and seasonal counters
A season in Honor of Kings runs about 90 days, considerably longer than the HoYoverse patch cadence. Season 14 ran 16 January to 9 April 2026, and Season 15 is currently in its early window. The Honor Pass is activated inside the game with Tokens you have already topped up and comes in three forms: the Free Track nets 200-400 Tokens across the season plus base resources and shards; Elite Pass at 388 Tokens unlocks the premium reward line and adds +25% Pass EXP; Deluxe Pass at 988 Tokens adds +50% Pass EXP, extra bonus rewards and exclusive or earlier-access skins. The premium track returns 2,000-3,000 Tokens to the wallet alongside emotes, profile frames and progression materials. The Honor Pass is not sold as its own SKU on Brawl Games โ the flow is to buy Tokens via UID top-up and then unlock Elite or Deluxe inside the game.
A common misread is that "Tokens burn at season end." Only the seasonal counters tied to the Honor Pass actually expire โ in-pass event tokens and unclaimed rewards on the free or premium track disappear with no grace period. The base Token balance bought through top-up does not burn, because it is a separate counter. The practical takeaway: clear the pass progress before the maintenance date that closes the season, but Tokens you have topped up for the next season's skins or heroes can sit in the wallet without risk.
Mythic skins and Dragon's Hoard: two gacha systems
Epic and Legendary skins are bought outright with Tokens โ Epic at 888-1388, Legendary at 1688-2888 (Lu Bu Dragon Slayer is 2888, Ling Nightblade is 1388). Mythic skins sit above Legendary and are not sold directly: they come through Point Draw / Honor Shop, where each pull carries a base 0.01% chance to drop an Honor Crystal, the chance scales with pull count, and the hard pity at 20,000 Tokens guarantees a Mythic. Running parallel is Dragon's Hoard, a separate gacha that uses Dragon Crystals โ and Dragon Crystals cannot be bought with money at all. They drop only from rank progression, Honor Pass levels and events. A first visit hands out 2,000 Dragon Crystals plus a guaranteed random skin from the pool; every 10 wishes raises the skin chance and 100 wishes guarantees one. A third system, Jade Draw, uses Jade Points for rotation skins. A fully F2P gacha with a guaranteed skin and no real-money path to speed it up is a notable contrast with Wild Rift and Mobile Legends, where the equivalent banners require premium currency.
Server regions: a permanent choice
Honor of Kings Global splits into isolated regions: Americas (NA plus LATAM and Brazil), Europe (West / East / Tรผrkiye), MENA, Pacific (South Asia, Korea, Japan, Australia), Southeast Asia, HK / MO / Chinese Taipei and a dedicated India region that opened on 11 March 2026. There is no cross-server matchmaking, no account transfer and no shared currency between them โ Tokens credit to the UID on the specific server. The region is locked in at registration; getting it wrong means starting a new account. The UID is 10-12 digits and lives under the avatar in the top-left corner: tap it, then Settings, then View UID, and copy. Progress syncs across Android, iOS and the PC client on Epic Games Store through a single Level Infinite / Tencent account.
The CIS and Russia: game status and top-up paths in 2026
Honor of Kings Global went live in the CIS on 21 February 2024, ahead of the wider Global launch. Localisation is full โ interface, hero names and voice acting in Russian, which is one of five official languages of the Global build alongside English, Portuguese, Turkish and Arabic. The game itself is not blocked. Direct Midasbuy purchases stopped clearing on Russian cards in March 2022, and Apple ID or Google Play accounts on Russian billing do not process Tokens either. Alternatives split between two paths: setting up an Apple ID or Google Play account with a Kazakhstan or Tรผrkiye region and funding it through KZ/TR cards, or using third-party UID services. The UID top-up route does not require the Tencent / Level Infinite login, only the UID itself.
Honor of Kings: World is not the PC version of the MOBA
In April 2026 a separate game called Honor of Kings: World went live โ an open-world MMORPG spin-off on the same IP, with the China PC release on 10 April 2026, a mobile launch later in April and no announced global date. This is not a MOBA update and not the MOBA's PC client: World is its own product with a separate economy and its own purchases. Tokens from the MOBA do not carry over. The MOBA's actual PC client ships through Epic Games Store and shares one account with the mobile version.
Checkout and related UID top-ups on Brawl Games
- In Honor of Kings, tap your avatar in the top-left corner, open Settings and copy the 10-12-digit View UID.
- Pick the pack you want โ Tokens, Weekly Card or Weekly Card Plus.
- Enter the UID and select the server region (Americas / Europe / MENA / Pacific / SEA / HK MO TW / India).
- Double-check the entry on the checkout screen and complete payment.
- Wait for delivery โ Tokens and the card activation appear on the linked UID.
- Mobile Legends: Bang Bang โ Moonton's direct competitor in the 5v5 mobile MOBA space, with Diamond top-ups via User ID plus Server ID, Twilight Pass and Weekly Diamond Pass.
- League of Legends: Wild Rift โ Riot's mobile take on LoL with Wild Cores and seasonal passes.
- PUBG Mobile โ another Tencent flagship on the Global circuit, with UC and the Royal Pass A1/A2 split.
The Brawl Games catalogue lists nine Token denominations from 80 to 8000 (with the standing publisher bonus included on top), the Weekly Card and Weekly Card Plus. Checkout takes the UID and the chosen server region; payment is accepted from Russia and the CIS. The on-site chat is available for questions about a specific pack or order status.
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