Songs of Conquest: a turn-based strategy raised on Heroes
If you spent your evenings on Heroes of Might and Magic III, Songs of Conquest will speak your language right away. It's a turn-based strategy from Lavapotion: you explore the map, gather resources, capture mines and towns, recruit armies and lead them into battle behind your commanders. Instead of dated graphics, though, you get gorgeous voxel pixel art — every tile is lovingly drawn, and water, lava and snow practically breathe. It's not a remake or a clone, but its own game that took the best of the 4X genre and groomed it for modern taste.
Wielders instead of plain heroes
The core hook is the wielders — your commanders. They don't just drag an army across the map: their power comes from essence, a magical currency generated by the very troops in their stack. The smarter you build your army, the stronger the spells your wielder can cast in combat. Army composition and magic are tied together directly — you can't just buy a horde and cast whatever you like, you have to think about synergy. That turns every fight into a small puzzle and makes progression feel meaningful.
Four factions, four personalities
There are several factions, and each one plays differently. The Rana are a disciplined empire of heavy infantry, the Barony are feudal lords leaning on cavalry and sieges, the Loth are a swamp people of poison and undead, the Barya are desert merchant-mercenaries. Different units, different magic trees, a different rhythm to each match. Mastering one faction isn't enough: to win across varied maps you'll need to understand every faction's strengths and weaknesses.
Towns, economy and careful management
Between battles you develop your settlements: erect buildings, unlock new troop types, set up production of wood, stone, gold and rare resources. The economy isn't background noise — a shortage of one resource can easily stall your whole war machine. Songs of Conquest rewards players who plan several turns ahead and don't waste their armies.
Campaign, skirmishes and multiplayer
Beyond story campaigns with voiced dialogue and a solid narrative, there are standalone skirmish scenarios and multiplayer — both asynchronous play-by-email and single-session matches. A map editor lets you craft your own battlefields, so the content doesn't end with the story. If you love long matches with friends, this game will happily eat evening after evening.
How you receive Songs of Conquest as a Steam Gift
We deliver the game not as a key but as a full Steam Gift. The process is simple and safe: our bot adds you as a friend, sends the gift straight through Steam, and leaves your friend list once it's delivered. You don't need to accept any trade offer — the gift arrives as a normal Steam gift, you just click "Accept" in the Steam notification and the game drops into your library. You don't have to enable or disable Steam Guard for this — sending a gift doesn't touch trade protection.
Important note about account region
The gift is region-locked: your Steam account region must match the gift's region, otherwise Steam won't let you activate it. So before buying, make sure the option you pick fits your account. One more condition — the game must not already be in your library: Steam won't accept a gift for a product you already own. Delivery is smooth, with no rush or pressure.
Who it's for
Songs of Conquest is for anyone missing tactical turn-based battles and the slow burn of building a realm. Love the genre? Check out Northgard with its Vikings fighting over territory, the survival strategy Against the Storm, or the grand Total War: THREE KINGDOMS if you want a bigger scale. And Songs of Conquest will stay that cozy "evening with hexes and magic."
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