Marvel’s Spider-Man: Miles Morales (Steam Gift) logo

Spider-Man: Miles Morales — Steam gift

About the game

Miles Morales is the young Spider-Man left in charge of a snowy New York. Bio-electric Venom strikes, invisibility and Insomniac's signature web-swinging. A standalone story — no need to play the first game. Delivered as a Steam gift straight to your account.

Once the gift is delivered it cannot be refunded. If Steam rejects the gift due to region mismatch, the full amount is returned to your site balance.
Available items are processed automatically. Any issues will be resolved starting from 9:00 MSK.

Your Steam account region must match the gift region, and you must not already own the game. Pick the variant for your region. The “Commercial License” is for gaming clubs and cafĂ©s only.

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How to receive the gift

1
Enter your Steam friend invite link and your account region.
2
Where to get the link: open your Steam profile → “Add Friend”.
Where to get the link: open your Steam profile → “Add Friend”.
3
Copy the quick invite link (looks like s.team/p/...).
Copy the quick invite link (looks like s.team/p/...).
4
Place the order. The bot adds itself as a friend and sends the gift — usually within a couple of minutes, no need to accept anything.
5
Accept the gift in Steam — the game is yours. The bot then removes itself.

FAQ

Marvel’s Spider-Man: Miles Morales — Steam gift for PC

Miles Morales isn’t a stand-in for Peter Parker — he’s a full Spider-Man with his own character and style. Insomniac Games drops you into a snowy, holiday-season New York: Peter leaves town, and for the first time Miles is left in charge, tasked with keeping the whole Harlem neighborhood safe. In his kit are the signature bio-electric Venom strikes, brief invisibility and a set of moves Peter never had. Here you grab a Steam gift of the PC version: we send the game via bot straight to your account, and it lands in your library like a normal purchase.

What the game is about

This is a standalone story set between the first Marvel’s Spider-Man and Marvel’s Spider-Man 2. Playing the first game is not required — it all makes sense from scratch. Miles has only recently gained his powers and is left without a mentor for the first time when a war erupts in his area between the energy corporation Roxxon and the underground crew The Underground. He has to figure out who’s a friend and who’s a foe while keeping both his personal life and Harlem’s safety intact. The campaign is more compact than Peter’s big outing but tight and full of character: less filler, more emotion.

Why the gameplay clicks

  • Venom powers — bio-electric strikes that stun crowds and charge your gadgets;
  • camouflage — brief invisibility for stealth and clean takedowns;
  • web-swinging across a wintry Manhattan — that unmistakable Insomniac momentum that makes Spider-Man feel like Spider-Man;
  • suits — dozens of looks, including the Into the Spider-Verse outfit with its choppy, stop-motion animation.

The PC version is built seriously

Insomniac put the port together with Nixxes, and it’s no lazy release. There’s ray-tracing for reflections in the skyscrapers’ glass and shadows from the sun and moon, NVIDIA DLSS 3 support with Frame Generation and a DLAA mode, plus AMD FSR and Intel XeSS. The game handles ultrawide formats up to 21:9, 32:9 and triple-monitor 48:9. A wired DualSense delivers adaptive triggers and haptics — you genuinely feel the web tension in the triggers. Mouse, keyboard and controller options are deep and flexible.

What’s in the gift

You get the standard Steam edition: the full Miles Morales campaign with its story, open-world New York, side activities and a roster of suits. The pack already includes looks that used to be pre-order bonuses — the T.R.A.C.K. suit and the Into the Spider-Verse outfit — plus the Gravity Well gadget that pulls enemies into a cluster. It’s not an add-on or an upgrade to anything, but a standalone game that doesn’t require the first title.

Heads up: the “Commercial License” is not for home

Alongside the regular game, the catalog lists a separate Commercial License entry. That’s a special SKU for gaming clubs, internet cafes, schools, libraries and other public venues that need the official right to run the game on their machines for visitors. A regular player does not need it — for yourself, grab the normal edition. Only pick the commercial license if you actually run Steam in a commercial venue.

How we deliver the Steam gift

Delivery goes through a sender bot. We need two things from you: your Steam friend invite link and your account region. The bot then adds itself as your friend, sends the gift and leaves the list after delivery — no manual approval needed. Steam Guard is not required. The whole thing usually takes a few minutes after checkout, though we don’t promise a strict timing — it can vary.

Two conditions Steam needs to accept the gift

  • Your account region must match the gift region. If they differ, Steam simply rejects the gift — pick the variant for your region.
  • The game must not already be in your library. The system won’t let you receive a gift for a game you already own — it’s the number-one reason a delivery fails. On an account without Miles Morales it goes through fine.

If something goes wrong

When the bot can’t add you, it’s almost always a privacy issue: your profile must allow friend requests, and the invite link must be current, since old ones expire. Check the settings, generate a fresh invite link and make sure your friends list isn’t full. And if the region didn’t match and Steam rejected the transfer, the money isn’t lost: the price of Miles Morales returns to your site balance for a reorder. Any questions — message us and we’ll sort it out.

How long the campaign is and what to do in the city

The main story is more compact than Peter’s big game — you can realistically finish it over a couple of packed evenings, and that’s a plus: the narrative moves tightly, with no sagging or filler travel. But the snowy New York doesn’t end with the plot. The city is dotted with side missions, hidden stashes, time trials and clashes with Roxxon crews, plus collectibles tied to Miles’ past and his family. All of it fleshes out the character more deeply than the main story has time for, and gives you a reason to swing around a festive Manhattan just for fun.

Progression, gadgets and suits

As you play, Miles unlocks new Venom moves, gadgets like the Gravity Well and suit mods that change not just his look but his fighting style. The skill tree splits into branches for melee, Venom powers and stealth, so you decide what kind of Spider-Man to be: aggressive, electric, or quiet and unseen. There are dozens of suits — from classic comic looks to fully original designs, including the recognisable Into the Spider-Verse outfit. All of this is already in the game; nothing needs to be bought separately.

Similar games

If you’re into PlayStation exclusives on PC, check out Marvel’s Spider-Man Remastered — Peter Parker’s original story that Miles Morales follows on from. For cinematic action there’s God of War, and if you want a huge open world, Horizon Zero Dawn. All arrived on PC from the same wave of Sony ports.