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Buy Riot Points (RP) for League of Legends

About the game

League of Legends is the flagship MOBA by Riot Games. Two teams of 5 battle on Summoner's Rift, destroying turrets and the enemy Nexus. Over 160 champions, regular meta updates, the world's largest esports league, and the Runeterra media universe. Free to play on PC.

Gift cards are tied to your Riot account region — an EU code won't work on a US account and vice versa. Check your region at https://account.riotgames.com before buying. Codes are non-refundable after sale.
Available items are processed automatically. Any issues will be resolved starting from 9:00 MSK.
Gift Card (EU) - 2.5 EUR
Gift Card (EU) - 2.5 EUR
Gift Card (EU) - 5 EUR
Gift Card (EU) - 5 EUR
Gift Card (EU) - 10 EUR
Gift Card (EU) - 10 EUR
Gift Card (EU) - 20 EUR
Gift Card (EU) - 20 EUR
Gift Card (EU) - 35 EUR
Gift Card (EU) - 35 EUR
Gift Card (EU) - 50 EUR
Gift Card (EU) - 50 EUR
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Instructions for the game

1
Open League of Legends and log into your account. 🔹 Go to the Store → select "Add RP". 🔹 Click "Riot Card Code" and enter the received code. 🎯 After confirmation, RP will be instantly credited to your account.

FAQ

Buy Riot Points (RP) for League of Legends: Riot gift cards and Riot Wallet top-ups

League of Legends is Riot Games' flagship 5v5 MOBA, released on 27 October 2009 and supported on Windows and macOS (Apple Silicon runs through Rosetta 2). The base game is not on consoles or mobile: anything called "LoL on phones" is League of Legends: Wild Rift, a separate title with its own client, its own champion roster and its own Wild Cores economy. As of May 2026 the live game is in Season 2026, Pandemonium Act I (Patch 26.09 went live on 29 April), and every paid item in the Brawl Games catalogue routes through one premium currency — Riot Points (RP), used for champions, skins, the Battle Pass and the Mythic Shop.

  • Riot Points (RP) — premium currency for skins, champions, the Battle Pass and Eternals
  • Blue Essence — the soft currency that unlocks champions through grind
  • Mythic Essence — the separate Mythic Shop currency for Prestige skins
  • Riot gift cards for EU (EUW + EUNE), US (NA), UK, TR, BR, JP, KR and MX (LAN/LAS)
  • Hextech Chests — brought back in Patch 25.05 after a community boycott
  • Pass+ and Hall of Legends — premium tiers of the seasonal Battle Pass

Wild Rift is a different game, and Riot gift cards do not feed it

The most common buyer mistake: "I play LoL on my phone, I need RP." There is no LoL on phones. The mobile title in the App Store and Google Play is League of Legends: Wild Rift, a standalone product launched on 27 October 2020. Wild Rift has its own client, its own roster (rebalanced for touch controls), its own economy built on Wild Cores instead of RP, and no cross-play or cross-progression with PC LoL. A Riot gift card tops up the Riot Wallet and converts into RP / VP / TFT currency, but it does not convert into Wild Cores — the mobile version runs its own storefront. If you want to fund Wild Rift, that is a separate product in the catalogue, not a Riot PC gift card.

Riot Wallet and one unified account: one code, one redeem choice

A single Riot Account covers every Riot title — League of Legends, VALORANT, Teamfight Tactics, Legends of Runeterra and the upcoming fighter 2XKO. A gift card tops up the Riot Wallet for the region your account is registered in, and at redeem time you make a one-shot choice: convert the funds into RP (for LoL/TFT/LoR) or into VP (for VALORANT). There is no reverse conversion, and a redeemed code cannot be reissued. The RP↔VP rate is not 1:1 either — Riot fixes it per region (in NA, for example, 1,380 RP corresponds to roughly 1,000 VP). So if your goal is LoL skins, pick RP at redeem; if it is VALORANT, pick VP. To fund both you need two separate cards.

Regional SKUs and why the shard matters more than it looks

Riot gift cards are strictly region-locked. An EU card works on EUW and EUNE, US on NA, UK on the British SKU within the EU shard, TR only on Turkey, BR on Brazil, JP on Japan, KR on Korea, and MX (LAN/LAS) on the Latin American shards. Always check your account region on account.riotgames.com before ordering: redeeming a card from the wrong shard either errors out or credits funds to a wallet section that is dormant for your current region, and Riot does not refund such codes. The TR shard is its own story: after the 2023–2024 price corrections, Turkish cards moved up substantially, and legacy denominations like TRY 17 / TRY 70 / TRY 450 are often listed as "unsupported for new purchases" — Riot still honours them at redeem on TR accounts, but new emissions stopped. Korean cards are another edge case: the KR shard historically required a Korean NIN to register an account; that requirement was lifted for foreigners in 2022, but registering a KR account from outside the country is still technically awkward and usually involves a VPN. A KR card activates only on a KR account.

The RU shard is operational in 2026: what closed and what stayed

A widespread misconception is that Riot pulled out of Russia. It did not: the RU shard remains operational in 2026, the server infrastructure sits in EU, patches keep arriving, accounts can still be registered, and gift cards from other regions credit the RU wallet on redeem. What did close in March 2022 was the CIS esports league (LCL), and around the same time direct payments through the Riot Store stopped going through with cards issued in regions where the official store has limited card support. That created a stable workflow: buy an official EU / TR / JP / KR card from a third-party distributor, redeem it onto the Riot Account, and end up with RP. RU, BR, TR, LAN and LAS sit in a region-locked group with no Account Transfer between them — an account originally registered on RU stays on RU forever, and only cards the RU Riot Wallet accepts will work. The paid Account Transfer (2,600 RP) only moves accounts between NA, EUW, EUNE, OCE, JP and SEA. Region of Residence on the Riot Account itself is changeable through a Support ticket, but it controls payment methods and matchmaking priority — not the shard.

Riot Points, Blue Essence and Mythic Essence: three currencies that do not cross over

LoL runs three currencies, and they do not convert into each other. Riot Points are bought with real money via gift cards and spent on skins, champions, chromas, the Battle Pass, Eternals and Mythic Shop bundles. Blue Essence (BE) only comes from in-game sources — missions, Battle Pass rewards and disenchanting duplicate champion shards. In Patch 25.05 (5 March 2025), Riot cut the BE cost of every champion by 50%: new champions are now 3,900 BE (down from 7,800), and standard "6,300" champions sit at 3,150 BE. That made roster-building noticeably easier for newer players. The third currency is Mythic Essence (ME), which lives entirely inside the Mythic Shop. ME is not sold for RP directly: it comes from the paid Battle Pass (25 ME per full pass), occasional Hextech Chest drops, the Hall of Legends pass and parts of event lanes. The Mythic Shop spends ME on Mythic skins (100–125 ME), Mythic chromas (40 ME), Nexus Finishers (250 ME) and Prestige skins. Prestige pricing scales by cycle: first thaw 125 ME, second 150 ME, third 200 ME — miss the premiere window and the skin can rotate back a year later, but at a higher cost. Orange Essence, the fourth currency, upgrades skin shards into permanent skins and is not for sale either.

Hextech Chests, Sanctum and the 2025 community reversal

Hextech Chests are a 2025 saga of their own. Riot removed them from the main progression at the start of Season 2025, and the community pushed back in force — with Reddit threads racking up tens of thousands of upvotes and a public reversal from Riot. The chests came back in Patch 25.05 on 5 March 2025, but in a new layout: up to 8 chests + keys per Act through the free Battle Pass track, another 2 through the Honor system, plus the option to buy chests and keys for RP individually in the store. The old "S-grade champion mastery → chest drop" pipeline is gone — chests now follow Battle Pass progress and the Honor track, not champion mastery. A chest rolls random skin shards, champion shards, emotes, icons and, at a 3.6% chance, 10 units of Mythic Essence. In parallel with the chest reversal, Riot also launched Sanctum in 2025: a gacha-style mode with the Ancient Sparks currency that yields Mythic Essence and exclusive Sanctum-only skins. Sanctum replaced the old Masterwork bundles and runs on pity, though it landed unevenly with the community — critics call it a shift toward gacha mechanics inside a cosmetic-only F2P. Ancient Sparks are funded with RP, so anyone after Sanctum exclusives is another RP buyer.

Battle Pass, Pass+, Hall of Legends and Honor of Battle

LoL has no monthly subscription in the Welkin Moon vein — the only recurring paid product is the Battle Pass. Each year is split into 3 Acts of 6–8 patches, and each Act ships its own themed pass. The standard seasonal Battle Pass is 1,650 RP; the premium Pass+ is ~3,250 RP and adds a higher reward track plus stage-bypass for players who cannot grind the pass through fair play. Premium rewards include skin shards up to epic tier, 25 ME, partial RP back (~600–650 RP), champion permanents and an exclusive Pass-skin. Separately, Hall of Legends is a yearly event pass at 1,950 RP dedicated to an esports legend (Faker in 2024, Uzi in 2025), 100 levels with exclusive Risen Legend skins; the 2026 announcement is expected in summer. Honor of Battle, sometimes used in community guides, refers to how the Honor system plugs into the Battle Pass: reaching Honor Level 3+ opens an extra reward track (Honor Capsules, more Hextech Chests). It is not a separate paid pass — it is a non-toxicity reward layer. Plugging into the same RP economy are Eternals, a cosmetic mastery tracker with 5 milestones per ability or stat target: Common sets at 225 RP per champion, Unique sets at 600 RP, all-champion bundles at 14,750 / 5,850 RP. They do not affect gameplay — they show up on the loading screen and over abilities during a match.

Season 2026, Pandemonium and how to place an order

The live patch as of May 2026 is 26.09, released on 29 April; it opened Pandemonium Act I and closed out the "For Demacia" arc that ran from January through April. Riot brought back several legacy runes (Deathfire Touch, Stormraider's Surge), enabled WASD controls in ranked after positive casual tests, retuned Role Quests with lighter penalties and overhauled Arena with a new map and augments. The next champion expected is Locke, an AP mid-lane assassin scheduled around Patch 26.15 (~29 July 2026), inside Pandemonium Act II. Reworks and major events — including Arcane crossovers following the Netflix show's second-season finale — tend to spike RP demand because parts of the skin output sit behind limited windows.

  1. Open account.riotgames.com and confirm the shard your account is on — that decides which card fits.
  2. Pick the regional card in the catalogue: EU, US, UK, TR, BR, JP, KR or MX.
  3. Choose a denomination on the product page and complete payment.
  4. Receive the code and redeem it in the Riot client or on the redeem page, choosing the RP conversion (for LoL).
  5. The Riot Wallet credits RP onto the account, ready to spend in the Riot Store on skins, champions and the pass.

Adjacent Riot titles and PC MOBA neighbours in the catalogue: VALORANT — Riot's tactical 5v5 hero shooter, sharing the same Riot Account and Riot Wallet so the same gift card tops up either RP in LoL or VP in VALORANT depending on what you pick at redeem; Teamfight Tactics — Riot's auto-battler running on the same Riot Wallet, RP and Battle Pass cadence; Wild Rift — Riot's mobile MOBA on iOS and Android, a separate title with its own Wild Cores economy and its own catalogue SKU; Dota 2 — the main PC MOBA competitor, Valve's free-to-play, with its cosmetic economy routed through the Steam Marketplace.

The Brawl Games catalogue lists Riot gift cards for the EU, US, UK, TR, BR, JP, KR and MX shards — enough coverage to feed RU accounts (through EU/TR/JP/KR cards onto the RU Riot Wallet), native EU and Asian accounts, and the Latin American LAN/LAS shards. Payment is accepted from regions where the official store has limited card support, and checkout requires you to know the region of your Riot Account and pick the matching card. The on-site chat is available before checkout for questions about regional fit and code activation.