Kingdoms of Amalur: Re-Reckoning (Steam Gift) logo

Kingdoms of Amalur β€” Steam Gift

About the game

Kingdoms of Amalur: Re-Reckoning is the remaster of the cult 2012 fantasy RPG, with lore by R. A. Salvatore and combat still praised for its speed and combos. A huge open world, flexible classless builds through the Fate system, and hundreds of hours of quests. You buy a Steam gift and the game lands straight in your library via our bot.

Once the gift is delivered it cannot be refunded. If Steam rejects the gift due to region mismatch, the full amount is returned to your site balance.
Available items are processed automatically. Any issues will be resolved starting from 9:00 MSK.

Your Steam account region must match the gift region, and you must not already own the game. Pick the variant for your region (42 regions available).

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How to receive the gift

1
Enter your Steam friend invite link and your account region.
2
Where to get the link: open your Steam profile β†’ β€œAdd Friend”.
Where to get the link: open your Steam profile β†’ β€œAdd Friend”.
3
Copy the quick invite link (looks like s.team/p/...).
Copy the quick invite link (looks like s.team/p/...).
4
Place the order. The bot adds itself as a friend and sends the gift β€” usually within a couple of minutes, no need to accept anything.
5
Accept the gift in Steam β€” the game is yours. The bot then removes itself.

FAQ

Kingdoms of Amalur: Re-Reckoning β€” a fantasy RPG worth finishing

Kingdoms of Amalur: Re-Reckoning is the remaster of the cult 2012 role-playing game, released on September 8, 2020. The original was built by Big Huge Games under 38 Studios, with a remarkable creative team behind the world: author R. A. Salvatore wrote tens of thousands of years of Amalur's history, Spawn creator Todd McFarlane shaped its art style, and the lead designer was Ken Rolston β€” the very person behind Morrowind and Oblivion. The remaster sharpened the graphics, lighting and balance, folded every original add-on into one package and brought the game back to Steam in modern form.

In short: this is a massive open-world RPG with a vivid, hand-painted look, fast and physical combat, and a progression system that never locks you into a single class. Buy a Steam gift from us and the game goes straight to your library through our bot, with no key juggling.

The combat people still come back for

Amalur's pride is its combat. Unlike many RPGs where fights boil down to β€œpress attack and wait,” here the action feels closer to a hack-and-slash: combo strings, swapping weapons on the fly, dodges, spells and finishers. You can fight with a longsword, instantly switch to faeblades, throw a couple of fireballs and roll away. There's also the Reckoning mechanic: a fate meter fills during battle, and at the right moment you enter a mode where time slows, your damage spikes, and finishing blows hand out bonus experience.

The Fate system instead of rigid classes

Amalur has no fixed class at the start. You pour points into three branches β€” Might (warrior), Finesse (rogue) and Sorcery (mage) β€” and pick a β€œDestiny” that grants passive bonuses for your style. Want to change course? Any Fateweaver can reset your skills so you can rebuild from a pure mage to a hybrid. That gives the genre a rare freedom: the same story plays out completely differently depending on who you decide to become.

What's in the base version and the FATE Edition

We offer two gift variants, and the difference matters:

  • Kingdoms of Amalur: Re-Reckoning (base) β€” the full 2020 game. It already includes the original add-ons: β€œThe Legend of Dead Kel,” β€œTeeth of Naros,” plus the weapon and armor packs. You don't need to buy a base separately β€” this is the complete game. What it does not include is the newer Fatesworn expansion.
  • FATE Edition β€” the same, plus the Fatesworn story expansion and the official soundtrack (35 tracks). Fatesworn launched on December 14, 2021, developed by Kaiko and published by THQ Nordic: a new zone called Mithros, a continuation of the story after the main campaign's finale, a level cap raised from 40 to 50, and roughly eight hours of new content. If you want the maximum, this is your pick.

How much there is to do

Amalur isn't a one-evening game. The main story alone easily runs 20–30 hours, and with side quests, factions (House of Ballads, the Travelers, the High Court and others) and full world clearing, the count climbs into the hundreds of hours. The world spans varied regions β€” from the blooming forests of Dalentarth to grim lands torn by the war with the Tuatha. It's a classic time-sink you'll happily return to.

How you receive the game: a Steam gift via bot

We deliver Amalur as a Steam gift, not a key. You provide your friend invite link and your account region, place the order, and our bot adds itself to your friends and sends the gift. You don't need to accept the friend request manually, and Steam Guard isn't required. Delivery usually takes a couple of minutes. Once you accept the gift, the bot automatically leaves your friends. Two conditions Steam needs before it releases the gift: your account region must match the chosen variant's region (this one covers 42 regions), and you must not already own the game.

Common questions before buying

β€œIs the base enough if I'm new?” β€” yes, the base Re-Reckoning is the full game and lasts dozens of hours, while Fatesworn becomes relevant at higher levels. β€œWhat if I want it all at once?” β€” go for the FATE Edition with the base, the expansion and the soundtrack. β€œDo I need to buy anything extra?” β€” no, both versions are self-contained, they're not upgrades layered on someone else's purchase.

Similar games in our catalog

If you enjoy sweeping fantasy action with progression, take a look at Darksiders III β€” also fast combat and dark fantasy from THQ Nordic. Love loot-driven RPGs with thousands of items? Check Titan Quest Anniversary Edition. And for a benchmark open world made for losing a hundred hours, head to The Elder Scrolls V: Skyrim β€” a game Amalur was compared to right from launch.