Buy Call of Duty: Mobile CP: Activision Global regions, Battle Pass and Mythic Drop
Call of Duty: Mobile is developed by TiMi Studio Group (a Tencent Games subsidiary) and published by Activision ā which is why monetisation looks closer to a Chinese mobile shooter with Lucky Draw banners than to the subscription-led model of the big console series. As of May 2026, Season 4 "Eternal Prison" is live (launched 22 April 2026): Rebirth Island returns, DMZ: Recon adds the manual prison-gate activation flow, the Mythic DP27 LMG drops, and a Godzilla x Kong crossover lands. CP (CoD Points) is the sole premium currency that funds the Battle Pass, operators, weapon Blueprints, Lucky Draw and Mythic Drop.
- Activation of the seasonal Battle Pass and the Battle Pass Bundle
- Lucky Draw for Legendary Blueprints and Mythic Drop for Mythic weapons
- Operators with unique finishers and voice lines
- Mid-season Event Passes such as Mythic Pass and Hero Pass
- Mythic Cards to push a Mythic weapon from Tier 1 to Tier 7
- Themed bundles and Battle Pass Vault access for returning players
Activision Global vs Garena: two CODM builds with nothing in common
CODM exists as two fully isolated builds. Activision Global covers the Americas, Europe, the CIS, the Middle East, India, Japan, Korea and Oceania. Garena covers SEA only ā Indonesia, Malaysia, the Philippines, Thailand and Singapore; Vietnam is not in Garena and there is no official CODM build for it. There is no cross-progression between the two versions, no shared accounts, no shared promo codes and no shared Lucky Draw banners. The Garena build buys CP through Garena Shells via GCash, Maya or Touch'n Go ā a separate billing pipeline entirely. The Brawl Games catalogue ships only Activision Global packs: Kazakhstan is on Activision Global, not on Garena, despite a common confusion in older guides.
Six Activision Global regions and why the CP bonus differs
The top-up partner network (a reliable supplier, Codashop, Razer Gold) serves six Activision Global billing regions: Kazakhstan, USA, Canada, Brazil, India and Saudi Arabia. These are not servers ā match routing is automatic. The region is the country your Activision account is tied to; a KZ pack only credits a KZ account, a US pack only credits a US account, and so on. A mismatch results in either a partner rejection or, in the worst case, CP delivered to a stranger's UID in the same country. The region is shown in-game under Settings ā Account ā Country.
Important nuance: the Activision account region cannot be changed through Support. Activision Support states this directly ā the country is set on first registration in CODM (by IP or by selection) and stays that way. A KZ-registered account is permanently KZ for billing; the only way to migrate is to create a new account.
Activision assigns different bundle bonuses to large CP packs depending on the country. KZ, US and SA get the higher bonus; IN, BR and CA get the lower one. The actual ladder:
- 8000 CP: +3600 in KZ/US/SA, +3200 in IN/BR/CA
- 16000 CP: +7200 in KZ/US/SA, +6400 in IN/BR/CA
- 24000 CP: +10800 in KZ/US/SA, +9600 in IN/BR/CA
- 40000 CP: +18000 in KZ/US/SA, +16000 in IN/BR/CA
Smaller packs (80, 400, 800, 2000, 4000) carry the same bonus across all six regions: +8, +60, +160, +600, +1400. For Battle Pass top-ups or one Lucky Draw the regional difference is mostly about pack price; for collectors going for a full Mythic Drop series, KZ/US/SA save an extra 400ā2000 CP per large pack. The "+8 / +60 / +160" labels are a permanent Activision bundle bonus, not a temporary promo or a First Recharge offer.
Lucky Draw and Mythic Drop: where the pity sits and why the series is expensive
Lucky Draw is the standard CODM gacha banner. The headline prize is a Legendary weapon Blueprint or operator skin, surrounded by ~10 side items (emotes, calling cards, frames). Every pull pulls one item, that item leaves the pool, and the remaining odds re-weight upward. The first pull costs roughly 30 CP, costs scale exponentially, and on the 10th pull a single item remains ā the headline prize is guaranteed. A full Lucky Draw series typically runs 5,000ā10,000 CP. There is no HoYoverse-style 50/50 and no pity carry between banners: every series is self-contained.
Mythic Drop is a separate Lucky Draw type built around a Mythic weapon (Mythic Blueprint). Mythic skins ship unique kill effects, custom animations and visuals that evolve with weapon tier. The structure is the same ā guaranteed at the 10th pull ā but the price ladder is steeper. A full Mythic Drop run to the guarantee costs roughly 20,000ā25,000 CP, or about $200ā$250. This is the most expensive mobile F2P gacha mechanic on the market; the guarantee exists, so it is not bottomless, but "budget option" is the wrong frame too.
Mythic upgrades: Mythic Cards and why pulling the gun is only step one
Pulling a Mythic Blueprint is only the start. Mythic weapons run on a seven-step ladder (Mythic Tier 1 ā Tier 7), and each tier unlocks more effects: new reload animations, an upgraded ADS view, kill effects, fresh voice cues. Upgrades consume Mythic Cards, which drop in the same gacha series or from a separate Mythic Card Crate, plus Weapon XP. A full upgrade on a single Mythic costs about 1,200 cards ā the equivalent of an extra 5,000ā10,000 CP on top of the base series. It is a separate spend line that does not fold into the $200ā$250 needed to claim the Blueprint itself.
Battle Pass and Battle Pass Bundle are two different SKUs
CODM seasons in 2026 last roughly 1.5ā2 months. Each one carries a 50-tier Battle Pass split into a free track and a premium track. The premium unlock starts at 220 CP (historically up to 560 CP for an extended option); fully clearing the premium track returns 1,100+ CP in rewards, so the pass partly self-funds. The Battle Pass Bundle (Premium Plus) is a separate product at 1280 CP: it instantly grants 12 tiers and an exclusive operator. It is not the Battle Pass on sale ā it is a tier skip for players who do not want to grind progression. The store also runs a Battle Pass Vault for returning players who missed previous passes; the Vault grants access to old cosmetics but does not refund any CP. Mid-season Event Passes (Mythic Pass, Hero Pass) sit on top of all that ā small thematic passes funded by CP independently of the main Battle Pass.
CP, Credits and why CODM has no monthly subscription
CODM uses two currencies and they do not convert. CP is paid premium and feeds the Battle Pass, Lucky Draw, Mythic Drop and bundles. Credits is the soft currency, earned only through play and spent inside the Credit Store on rotating cosmetics from past Battle Passes and old Lucky Draw banners. Credits are a legitimate free-cosmetic channel, but they cannot replace CP. CODM has no ongoing monthly subscription on the level of Welkin Moon (Genshin) or the Inter-Knot Membership (ZZZ). There was a historical experiment called Ground Forces Subscription ($10.99/month ā Battle Pass plus monthly rewards plus a 50% discount on 10x Lucky Draw plus an XP boost), but it never became the global standard and is not part of the Brawl Games CODM catalogue today ā the game does not offer a monthly tier, and Brawl Games sells only CP packs.
UID, Activision ID and how to place a top-up
Top-ups via a reliable supplier need the UID ā a 9ā10 digit numeric identifier shown on the BASIC tab of the in-game profile under your nickname. UID does not change with a nickname swap, an Activision link or a device change, and it does not encode the region (unlike Genshin or ZZZ). The Activision ID in the username#1234567 format is a different identifier tied to the Activision account through profile.callofduty.com ā it is for friend invites across CoD games, not for billing. Logins can run via Activision, Facebook, Google Play Games, Apple Game Center or LINE; in every case the UID shows up the same way on the BASIC tab.
- In CODM, tap the avatar in the upper-left corner, open the BASIC tab and copy the UID ā digits only, no spaces or prefixes.
- Check your Activision region: Settings ā Account ā Country. Lock that country in your head ā the pack region must match exactly.
- Open the Call of Duty: Mobile section in the Brawl Games catalogue, choose the region (KZ / US / CA / BR / IN / SA) and the CP denomination you need.
- Enter the UID in the Player ID field, double-check the region one more time and pay.
- CP lands directly on the account balance ā the in-game mailbox is not used for partner top-ups. Open the game and check the balance on the main screen or in the Store.
Warzone Mobile is a different game and it is gone
Call of Duty: Warzone Mobile is often confused with CODM, especially after Activision's 2024ā2025 marketing push. They were two separate games. Warzone Mobile was developed by Activision (Beenox, Digital Legends, Solid State Studios and Activision Shanghai), focused on Battle Royale and Plunder, and supported cross-progression with the PC Warzone and Modern Warfare III. CODM is built by TiMi Studio Group (Tencent), runs all four pillars (5v5 MP, BR, Zombies and DMZ: Recon) and has no cross-progression with PC or console Call of Duty titles. Warzone Mobile servers were officially shut down on 17 April 2026. Real-money purchases ended back in May 2025, when the game also left Google Play and the App Store. Brawl Games sells CP for CODM (TiMi/Activision) only; topping up Warzone Mobile is not possible because the game no longer exists as a service.
Belgium, Vietnam and China: where CODM is unavailable
Belgium is blocked for CODM under local legislation that classifies Lucky Draw and Mythic Drop mechanics as gambling ā a rare case of an outright regional ban for a mobile shooter. Vietnam is not covered by Activision Global or Garena (Garena ships only to five SEA countries, Vietnam excluded), so no official CODM build runs there and no VN region pack exists. Mainland China has no access to Activision Global; the earlier Tencent-published Chinese version (使å½å¬å¤ęęøø) shut down after Activision and NetEase ended their licensing partnership. CODM itself works as a client for players in regions where the official store has limited card support ā the issue is the Google Play and App Store billing layer, not the matchmaking, which is why a UID-based top-up via a reliable supplier or Codashop is the standard route.
The Brawl Games catalogue lists all nine CP denominations across the six Activision Global billing regions ā from 80 + 8 for a test top-up to 40,000 + 18,000 (KZ/US/SA) or 40,000 + 16,000 (IN/BR/CA) for collectors going after a full Mythic Drop series. Other UID-based mobile shooters sit alongside CODM in the catalogue: PUBG Mobile ā the competing Tencent-published shooter with UC, Royal Pass and a similar Global / KR regional split; Free Fire ā the Garena mobile BR (same publisher as the SEA build of CODM), aimed at a budget audience; Arena Breakout ā Tencent / Morefun Studios' tactical extraction shooter, the closest direct competitor to DMZ: Recon's loot-and-extract loop. Checkout requires the UID and the matching region; payment is accepted from Russia and the CIS. The on-site chat is available before checkout for questions about a specific pack or a region match.
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